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Using ‘VRM for Blender’ for Rigging | Mona

Section titled “Using ‘VRM for Blender’ for Rigging | Mona”

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Another way as suggested in Discord/showcase

Once rigged select your skeleton/armature and then enter into pose mode. Move the arms up until they are out strait in a t pose. Then in your VRM Operator setting change T-Pose from Rest Position to Current Pose and export

VRM - A-pose to T-Pose in Blender