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rigidbody

A rigidbody that has colliders as children will act under physics.

The type of rigidbody, either static, kinematic or dynamic. Defaults to static.

NOTE: if you plan to move the rigidbody with code without being dynamic, use kinematic for performance reasons.

The function to call when a child collider generates contacts with another rigidbody.

The function to call when a child collider ends contacts with another rigidbody.

The function to call when a child trigger collider is entered.

The function to call when a child trigger collider is left.

Inherits all Node properties